Cut-Shumoto is a video game for Android mobile devices made as graduation project for UTAD videogame programming master degree.

The project was developed in C++ and LUA using Project Anarchy game engine. The game was made mainly with learning purposes but trying to do something which could work in a real world context too. I mean… a casual game for mobile devices 🙂


It’s a kind of slice-on rails… The player is moving in a FPS perspective and slicing all the enemies at range.
There are different kinds of enemies, some of them with an specific cut pattern and a final boss at the end of each world. Simple enemies, armored, ghost who disappear and change their trail, two different ninjas, souls who give health, civilians (you should not slice them!) and more in an easy game in the first levels but very dynamic at the end.

Is not a long game, is not a bug free game and is not too complicated but it’s our first game and all of us learned a lot about team work, games and manage less friendly engines like Project Anarchy.

I was in charge of enemies and final bosses behaviours, some graphics shaders, enemies factory, sound manager, Swig integration and other minor tasks.

Here is the game trailer:


and a screenshoot Gallery:

Unfortunately Project Anarchy is no longer available so the initial build was made for Android 4.x and we can’t compile another version for the newest Androids.

You can download the apk here but its possible that the game does not work in current Android releases.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s