I have created the first enemy type: a Kamikaze enemy. This enemy is just patrolling around but when player is inside sight radius (I have used a UPawnSensingComponent) he enters in crazy mode, ignites his bomb and runs towards the player. When enemy is close the bomb explode and the enemy die (no damage to the player yet). I still have to decide … Continue reading Infinity Damage – Kamikaze Enemy
Infinity Damage will be a very simple game but it has to useful for learning too so I have tried to make the main character mechanics simple but also fun for the game designer (ups its me too hehehe). For this reason I have add some movements more so.. currently my character (his name is Dezereth) can walk, jump, crouch, shoot (obviusly 😛 ), roll and perform a melee attack.
I have been checking Unreal Engine 4 since it becomes to free but in order to get some experience for a real scenario (in Spain) I have used Unity3D the last months. I really like UE4 and I have forgotten C++ so make a simple game can be useful for this two points. My idea is an old school shooter using side perspective like Contra … Continue reading Infinity Damage – Unreal Engine Side Scroll Shooter