Infinity Damage – Shooter and Melee enemies

I’m still working on my game demo and this time I have coded two news enemies: Shooter and Melee. The shooter enemy launches fireballs when see the main player and also has a chance to dodge the player’s shoots. I was considering the enemy movement (indeed is implemented) but finally I found it useless because fireball has infinity range so enemy movement does not help … Continue reading Infinity Damage – Shooter and Melee enemies