Infinity Damage – Game elements

Currently I have four enemy types: Kamikaze, Tank, Shooter and Melee and probably I will do more kinds like Turrets or whatever but I decided to stop the enemies stuff and design the level and the final boss’s place. Probably I spent more time positioning rocks, floor tiles, lava or columns than coding the game hehehe. Really I’m not (still :P) a good level designer … Continue reading Infinity Damage – Game elements

Infinity Damage – Tank Enemy

The next enemy class I have created is a little tanky. He (or she.. I’m not sure hehe) is big, has a a lot of health and can’t be defeated by shooting. He has a simple patrolling behaviour until he see the player. Then he goes towards the main character and performs a big melee attack when is at enough distance… probably this attack should … Continue reading Infinity Damage – Tank Enemy