The next enemy class I have created is a little tanky. He (or she.. I’m not sure hehe) is big, has a a lot of health and can’t be defeated by shooting.
He has a simple patrolling behaviour until he see the player. Then he goes towards the main character and performs a big melee attack when is at enough distance… probably this attack should do a lot of damage and push back our character. Then he continues punching until infinity (or player’s death :P). Well… not really because has a “big attack” cooldown so probably he will perform this attack again.
As I said before, we can’t kill this enemy shooting him but when he lose a lot of health he enter in stun mode which is the time when we can kill him but at melee range. If we are not hurry the enemy will restore his health and immediately will performs a huge fire attack which probably kill the player… i’m still thinking about it (and I’m the worst game designer of the world :P)
I have been working on some things also like switches, platforms, traps and of course the level boss. If you are wondering why this enemy is not in the grey and sad level is because I put him on the boss cave to take the screenshoot… hehehe.
And here is a short video about this :