I have been working on a new personal project during my spare time. It’s a 3D platformer, with some action, puzzles and a bit of humor.
I’m doing this totally alone so I had to search (i’m still doing) all the assets and of course, buy some of them. To be honest, I’m spending too much time with the visual part and it’s more fun to me just develop new mechanics and concepts for the game. But.. Ey! the visual are a big important part in a videogame.
As I said, I have implemented a lot little things like movable platforms with different configuration (to travel, just to stay or falling), spike traps, some kind of buttons, movable boxes, levers…
I have a few enemies as well. Simple enemies because my inspiration comes from Spyro, Banjo or more recent games like Yooka and Laylee or Knack. I have zombies, grannies who throw explosive cats, a fat Elvis, coconut turrets, underground moles… I’m still working on them and thinking about new ones.
But all of these things by themself are nothing, I need to put all together in a level and I’m not a good level designer. It takes too long for me and I’m never happy with the result. For that reason I have started from the boss level while I look for someone who wants to colaborate with level design.
About the main character, currently he can jump and double jump, grab and move boxes, enter in targeting mode (change between targets), throw projectiles, dodge, and perform melee attacks (little combo of three slashes because it’s not a combat based game). I think they are enough actions for this kind of game.
Of course there are a lot of small things that are no too much visibles but you have to do like, receive damage effect, footprints, desintegrate dead enemies, take the sword when an enemy is close, etc..
It’s being very fun doing this game. My intention is make at least three levels and the boss.
Thanks for reading! I will talk about the absurd plot of the game in the next post.