Wow! Long time since I wrote here! That’s because I have been working on an awesome Playlink game for PS4!
A lot of things happened this year and I have dedicated less time to my personal projects but one of the reasons is I started working at Super Punk Games where we developed Just Deal With it!
Continue reading “Just Deal With It!”
As I said in my previous entry, I was thinking about make some improvements to the Bomberman Test. I have not implemented an AI because it has no sense to play against CPU in this little shitty game, however it can be fun when you play with a friend / girlfriend, brother… The new name is Wonder CroqueBomber 😛
Continue reading “Bomberman improvements and Download”
I have been working on a test for a job application during last week and it was really fun. I’m posting this because I had to do it from scratch so all the content was added by myself and there aren’t NDA nor confidential content (all the assets are free to use, from cgtraders, mixamo, freesound.org …) The test was about create a little local … Continue reading Local multiplayer Bomberman
I have been working on a new personal project during my spare time. It’s a 3D platformer, with some action, puzzles and a bit of humor. I’m doing this totally alone so I had to search (i’m still doing) all the assets and of course, buy some of them. To be honest, I’m spending too much time with the visual part and it’s more fun to … Continue reading Action Platformer Project
We have made content for Virtuix Omni motion platform, we have done some tests with Leap motion and subpack and we are currently waiting for our Hardlight VR Suit unit, so… when HTC launched the Vive Trackers, it was obvious, we had to make something for it. Something that all people could try, enjoy with their family and something that required hands and feet?? Yeah … Continue reading Be Football: VR Soccer Experience for Vive Trackers
When we developed our “Encierro de San Fermín” VR Simulator we met a lot of people related with the bulls environment and the possibility of a VR bullfighting experience was very much in demand. So we decided to make a prototype and a live performance of a VR bullfighting show for possible investors. We used Unreal Engine (C++) and HTC Vive for this project. No violence, no … Continue reading Be Brave: VR Bullfighting Experience
In our search for nice experiences for people who does not tried VR before we were doing some test with HTC controllers. What about a experience where you have to use your arms like the wings of a plane? Easy, intuitive and fun. Trace a vector between controllers, project it to a orthogonal plane and get the angle with player’s up vector 🙂 We made … Continue reading Be the Plane: VR Flight Experience
When Downtown was finished I was looking for new challenges and I started to work in Prisma VR Studio. Our first project was a virtual reality experience about running with the bulls in one of the most popular spanish tradition, “Encierros de San Fermín”. Probably the worst issue in VR is the motion sickness and this experience requires a lot head movements: You have to run in front of … Continue reading “Encierro de San Fermín” – VR Running Simulator
I talked about the statues which heal the boss when he is stunned. I don’t want to upload videos about the boss until is finished but I have one about the statues mechanics. When you have done enough damage to the boss he goes to stun mode and then the lava begins to fall through the pipes to the statue’s bowl. Then a heal beam … Continue reading Infinity Damage – Lava Statues
Today I’m going to show you the boss of the level. As you saw in previous post the level is all around fire, magma, desert landscape… so the boss should have some visual consistency and is because of that I put him in a kind of castle or cave above a lava river. The boss has three stages each one with different behaviours. During the … Continue reading Infinity Damage – Final Boss