Wow! Long time since I wrote here! That’s because I have been working on an awesome Playlink game for PS4!
A lot of things happened this year and I have dedicated less time to my personal projects but one of the reasons is I started working at Super Punk Games where we developed Just Deal With it!
Continue reading “Just Deal With It!”
As I said in my previous entry, I was thinking about make some improvements to the Bomberman Test. I have not implemented an AI because it has no sense to play against CPU in this little shitty game, however it can be fun when you play with a friend / girlfriend, brother… The new name is Wonder CroqueBomber 😛
Continue reading “Bomberman improvements and Download”
I have been working on a test for a job application during last week and it was really fun. I’m posting this because I had to do it from scratch so all the content was added by myself and there aren’t NDA nor confidential content (all the assets are free to use, from cgtraders, mixamo, freesound.org …) The test was about create a little local … Continue reading Local multiplayer Bomberman
When we developed our “Encierro de San Fermín” VR Simulator we met a lot of people related with the bulls environment and the possibility of a VR bullfighting experience was very much in demand. So we decided to make a prototype and a live performance of a VR bullfighting show for possible investors. We used Unreal Engine (C++) and HTC Vive for this project. No violence, no … Continue reading Be Brave: VR Bullfighting Experience
When Downtown was finished I was looking for new challenges and I started to work in Prisma VR Studio. Our first project was a virtual reality experience about running with the bulls in one of the most popular spanish tradition, “Encierros de San Fermín”. Probably the worst issue in VR is the motion sickness and this experience requires a lot head movements: You have to run in front of … Continue reading “Encierro de San Fermín” – VR Running Simulator
I talked about the statues which heal the boss when he is stunned. I don’t want to upload videos about the boss until is finished but I have one about the statues mechanics. When you have done enough damage to the boss he goes to stun mode and then the lava begins to fall through the pipes to the statue’s bowl. Then a heal beam … Continue reading Infinity Damage – Lava Statues
I have been working on a serious game named “Downtown: Aventura en el metro” since the last September. It was my first “commercial” project or I should to say, my first project as professional because the game will be free. The game is a third person adventure and it has a very clear goal: help Down syndrome children to improve their independence to travel using … Continue reading Downtown: Aventura en el metro
Currently I have four enemy types: Kamikaze, Tank, Shooter and Melee and probably I will do more kinds like Turrets or whatever but I decided to stop the enemies stuff and design the level and the final boss’s place. Probably I spent more time positioning rocks, floor tiles, lava or columns than coding the game hehehe. Really I’m not (still :P) a good level designer … Continue reading Infinity Damage – Game elements
The next enemy class I have created is a little tanky. He (or she.. I’m not sure hehe) is big, has a a lot of health and can’t be defeated by shooting. He has a simple patrolling behaviour until he see the player. Then he goes towards the main character and performs a big melee attack when is at enough distance… probably this attack should … Continue reading Infinity Damage – Tank Enemy
I’m still working on my game demo and this time I have coded two news enemies: Shooter and Melee. The shooter enemy launches fireballs when see the main player and also has a chance to dodge the player’s shoots. I was considering the enemy movement (indeed is implemented) but finally I found it useless because fireball has infinity range so enemy movement does not help … Continue reading Infinity Damage – Shooter and Melee enemies