Just Deal With It!

Wow! Long time since I wrote here! That’s because I have been working on an awesome Playlink game for PS4!

A lot of things happened this year and I have dedicated less time to my personal projects but one of the reasons is I started working at Super Punk Games where we developed Just Deal With it!

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Bomberman improvements and Download

As I said in my previous entry, I was thinking about make some improvements to the Bomberman Test. I have not implemented an AI because it has no sense to play against CPU in this little shitty game, however it can be fun when you play with a friend / girlfriend, brother… The new name is Wonder CroqueBomber 😛


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Be Brave: VR Bullfighting Experience

When we developed our “Encierro de San FermĂ­n” VR Simulator  we met a lot of people related with the bulls environment and the possibility of a VR bullfighting experience was very much in demand. So we decided to make a prototype and a live performance of a VR bullfighting show for possible investors. We used Unreal Engine (C++) and HTC Vive for this project. No violence, no … Continue reading Be Brave: VR Bullfighting Experience

“Encierro de San FermĂ­n” – VR Running Simulator

When Downtown was finished I was looking for new challenges and I started to work in Prisma VR Studio. Our first project was a virtual reality experience about running with the bulls in one of the most popular spanish tradition, “Encierros de San FermĂ­n”. Probably the worst issue in VR is the motion sickness and this experience requires a lot head movements: You have to run in front of … Continue reading “Encierro de San FermĂ­n” – VR Running Simulator

Downtown: Aventura en el metro

I have been working on a serious game named “Downtown: Aventura en el metro” since the last September. It was my first “commercial” project or I should to say, my first project as professional because the game will be free. The game is a third person adventure and it has a very clear goal: help Down syndrome children to improve their independence to travel using … Continue reading Downtown: Aventura en el metro

Infinity Damage – Game elements

Currently I have four enemy types: Kamikaze, Tank, Shooter and Melee and probably I will do more kinds like Turrets or whatever but I decided to stop the enemies stuff and design the level and the final boss’s place. Probably I spent more time positioning rocks, floor tiles, lava or columns than coding the game hehehe. Really I’m not (still :P) a good level designer … Continue reading Infinity Damage – Game elements

Infinity Damage – Tank Enemy

The next enemy class I have created is a little tanky. He (or she.. I’m not sure hehe) is big, has a a lot of health and can’t be defeated by shooting. He has a simple patrolling behaviour until he see the player. Then he goes towards the main character and performs a big melee attack when is at enough distance… probably this attack should … Continue reading Infinity Damage – Tank Enemy

Infinity Damage – Shooter and Melee enemies

I’m still working on my game demo and this time I have coded two news enemies: Shooter and Melee. The shooter enemy launches fireballs when see the main player and also has a chance to dodge the player’s shoots. I was considering the enemy movement (indeed is implemented) but finally I found it useless because fireball has infinity range so enemy movement does not help … Continue reading Infinity Damage – Shooter and Melee enemies